Monthly Archives: August 2011

Modeling a human head in 3ds Max: Part 3

Part 2 At long last, it’s time to start modeling. There are as many ways to model as there are modelers. You’ll need to practice and try different techniques until you find the one that works for you. Most tutorials … Continue reading

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Modeling a human head in 3ds Max: Part 2

Part 1 Last time, I meant to note that there is no one right way to model anything, much less a human head. The steps I am showing in these posts are merely the way that seems to work for … Continue reading

Posted in 3dsMax, Learning 3d, Organic Modeling | 2 Comments