Category Archives: V-Ray for 3dsMax

Medieval Shield with Family Crest in V-Ray Materials for Max Part 1

Today, I am using 3ds Max 2012 64 bit with V-Ray 2.20.03. I’ve always been a fan of the Middle Ages, and even though I don’t know much about my family history, I have found our family crest. Our family … Continue reading

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Texture Baking in V-Ray 2.0

For the purposes of this post, I used Max 2012. What is texture baking? It’s the process of taking the image of an object in a scene and applying that image as a single map to the object.  It includes … Continue reading

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V-Ray Helpers

Today I am going to talk about V-Ray helpers. Helpers are used to take it a step farther in how some of the other V-Ray options in the scene are affected. To be able to look at the list of … Continue reading

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V-Ray 2.0 Render Options

In 3ds Max, once you’ve set your renderer to V-Ray (Rendering Menu > Common Tab > Assign Renderer) the tabs at the top of the render setup window will change. The second tab is V-Ray.  That tab has several roll-outs. … Continue reading

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VRay Plane

Creating the Plane I was playing around with different options in VRay under “Create” tab. If you select the drop down window and click on VRay, a new list of options will appear to replace the standard one. One of … Continue reading

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Playing around in V-Ray Displacement

I would have to say, that my co worker found something cool. I have been playing around with the settings for it and noticed a couple things. First of all if you use a plane as your object, you can … Continue reading

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V-Ray Displacement Maps

Bump Maps vs. Displacement Maps A bump map basically just changes the surface normal of your object which gives the illusion of detail.  A displacement map actually changes the surface of your object.  Shadows and outlines will be affected by … Continue reading

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First Glance into V-Ray with 3d Max 2011

Max is one of the modeling programs that I can safely say I know the most, due to having four years worth of classes in college in it. V-Ray though is an add-on / plug-in that we never covered in … Continue reading

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