For this Portion of the Medieval Shield, I will begin to shape the shield itself so it has the curve that shields tend to have. I will walk you through the steps I take so you can follow along with me as well.
Hiding the Reference Plane
First thing I did was I hid the plane that held my reference image so I could make changes to both sides of my shield when I need to with the image out of the way. In order for you to hide something in the scene, you need to right click on the item in question to bring up a menu, then just select the “Hide Selection” option.
Setting Up More Lines in the Front
Now that you have the shield looking a bit like a shield in general, now you need to fill in some more polygons into the center. What I did was I cut out some polygons by hand to give the shield some lines that it could hold the shape and form a better bend for the end.
First thing do here is you select the Shield again and click on the ‘+” beside the Editable Poly. This will drop down some options for you within the object itself. Be sure to select the “Vertex” so it is highlighted like below. Now you have to scroll down a little to get to the part where you can select the cut button which is also showed in the image below.
Now you just have to begin cutting away, but don’t get to carried away as you want four sided polygons. To actually cut these away correctly, you need to click the mouse over the vertex you want the line to begin and click through each crossing line if there is any until you reach the other end. Then you just have to click at the ending vertex, after this you just need to right click with your mouse to deselect that line. The shield should look like the image below after tracing out and connection the vertexes together.
Setting Up the Backside of the Shield
Now that we have the front side of the shield sorted out, now we can deal with the backside. Click on the “Polygon” option from the Modifier List and select the backside of the shield. Now you need to click the “Inset” button from the group of options like the image below.
Now that you have it selected, adjusted the size of the trim around the edges to match up close as you can to the front side. See the below image as an example.
Now that you have the basic frame shape of the trim for the backside figured out, now you can repeat the process that used before on the front side to cut out some more polygons to make the pattern match the front side.
Now using the “Polygon” option still, you will want to click on each of the border polygons on the backside of the shield. Once you have them all selected, it should look like the below image.
Now all you need to do is select the “Extrude” button from the options like did with the front side to give the trim a bit of a raised height over the surface of the back. What I did was half the height of the front to make it look like the image below.
Bending the Shield
Now that we have the shape of the shield itself with the metal trim that goes around the edges, we can begin to get it to have the bend as most shields aren’t straight. What you do here is you make sure you still have the shield selected and click off the polygons to deselect them. Now at the top where it shows “Modifier List” with a down arrow beside it, you will want to select this arrow.
Now that you have this arrow selected, it should open up a drop down menu like the image below. You will want to select “Bend” to add that as a modifier to your shield.
With “Bend” modifier selected from your selection of picked modifiers, it should be highlighted like so. If not, left click on it to select it so you can get the options below like in the image below. When selecting which axis to bend at, make sure you have the “X” axis selected so it will bend correctly for you. I set the “Angle” for mine to 30.0 under the “Parameters” section.
After setting the bend options, the shield should look like the two below images now with the curve set into it.
In the next part which will be Part 4, I will be texturing the shield and will walk you through how to.