Category Archives: Organic Modeling

Modeling a human head in 3ds Max: Part 5

Part 4 Recently, I was looking around at tutorials just to see what was out there and I ran across this method in a Maya tutorial. This was new to me so I wanted to give it a try and … Continue reading

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Modeling a human head in 3ds Max: Part 4

Part 3 Alright, previously I showed you that there are at least two ways to start this project along with some pictures. However, if you are fairly new to Max, then you probably have no idea how to actually shape … Continue reading

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Modeling a human head in 3ds Max: Part 2

Part 1 Last time, I meant to note that there is no one right way to model anything, much less a human head. The steps I am showing in these posts are merely the way that seems to work for … Continue reading

Posted in 3dsMax, Learning 3d, Organic Modeling | 2 Comments