Category Archives: Learning 3d

Medieval Shield with Family Crest in V-Ray Materials for Max Part 3

For this Portion of the Medieval Shield, I will begin to shape the shield itself so it has the curve that shields tend to have. I will walk you through the steps I take so you can follow along with … Continue reading

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Medieval Shield with Family Crest in V-Ray Materials for Max Part 2

For this Portion of the Medieval Shield, I will begin to model the shield itself inside max. I will walk you through the steps I take so you can follow along with me. Getting the Shape Right Our First step … Continue reading

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Medieval Shield with Family Crest in V-Ray Materials for Max Part 1

Today, I am using 3ds Max 2012 64 bit with V-Ray 2.20.03. I’ve always been a fan of the Middle Ages, and even though I don’t know much about my family history, I have found our family crest. Our family … Continue reading

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Tutorial: Assemble Image Sequences Into an AVI using VirtualDub

Overview We recently had a question come in about how to quickly assemble image sequences into an AVI.  Here’s the way I prefer to do it on Windows.  It uses free, open source software, Virtual Dub, and is very quick. … Continue reading

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Modeling a human head in 3ds Max: Part 5

Part 4 Recently, I was looking around at tutorials just to see what was out there and I ran across this method in a Maya tutorial. This was new to me so I wanted to give it a try and … Continue reading

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Modeling a human head in 3ds Max: Part 4

Part 3 Alright, previously I showed you that there are at least two ways to start this project along with some pictures. However, if you are fairly new to Max, then you probably have no idea how to actually shape … Continue reading

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Modeling a human head in 3ds Max: Part 2

Part 1 Last time, I meant to note that there is no one right way to model anything, much less a human head. The steps I am showing in these posts are merely the way that seems to work for … Continue reading

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Texture Baking in V-Ray 2.0

For the purposes of this post, I used Max 2012. What is texture baking? It’s the process of taking the image of an object in a scene and applying that image as a single map to the object.  It includes … Continue reading

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VRay Plane

Creating the Plane I was playing around with different options in VRay under “Create” tab. If you select the drop down window and click on VRay, a new list of options will appear to replace the standard one. One of … Continue reading

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Playing around in V-Ray Displacement

I would have to say, that my co worker found something cool. I have been playing around with the settings for it and noticed a couple things. First of all if you use a plane as your object, you can … Continue reading

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