Category Archives: 3dsMax

Medieval Shield with Family Crest in V-Ray Materials for Max Part 3

For this Portion of the Medieval Shield, I will begin to shape the shield itself so it has the curve that shields tend to have. I will walk you through the steps I take so you can follow along with … Continue reading

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Medieval Shield with Family Crest in V-Ray Materials for Max Part 2

For this Portion of the Medieval Shield, I will begin to model the shield itself inside max. I will walk you through the steps I take so you can follow along with me. Getting the Shape Right Our First step … Continue reading

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Medieval Shield with Family Crest in V-Ray Materials for Max Part 1

Today, I am using 3ds Max 2012 64 bit with V-Ray 2.20.03. I’ve always been a fan of the Middle Ages, and even though I don’t know much about my family history, I have found our family crest. Our family … Continue reading

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3d World Tutorial: Animate a rotating pivot in 3ds Max

This new tutorial from 3d World Magazine explains how to animate the pivot point in 3dsmax. My only complaint with the tutorial is that they don’t really explain when you would want to do this, only how to do it. … Continue reading

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Modeling a human head in 3ds Max: Part 5

Part 4 Recently, I was looking around at tutorials just to see what was out there and I ran across this method in a Maya tutorial. This was new to me so I wanted to give it a try and … Continue reading

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Modeling a human head in 3ds Max: Part 4

Part 3 Alright, previously I showed you that there are at least two ways to start this project along with some pictures. However, if you are fairly new to Max, then you probably have no idea how to actually shape … Continue reading

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Modeling a human head in 3ds Max: Part 2

Part 1 Last time, I meant to note that there is no one right way to model anything, much less a human head. The steps I am showing in these posts are merely the way that seems to work for … Continue reading

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Modeling a human head in 3ds Max: Part 1

Before we begin, let me just say that organic modeling is not my area. I modeled only what I had to in school when it came to humanoid figures. Only one of those was actually animated. That said, I thought … Continue reading

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Texture Baking in V-Ray 2.0

For the purposes of this post, I used Max 2012. What is texture baking? It’s the process of taking the image of an object in a scene and applying that image as a single map to the object.  It includes … Continue reading

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V-Ray 2.0 Render Options

In 3ds Max, once you’ve set your renderer to V-Ray (Rendering Menu > Common Tab > Assign Renderer) the tabs at the top of the render setup window will change. The second tab is V-Ray.  That tab has several roll-outs. … Continue reading

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