Author Archives: Rebecca

About Rebecca

Like Tempest, I have a degree in Animation and Game Design from Virgina College. We graduated together and Rio is not far behind! I like modeling buildings (all kinds, not just castles) and the furnishings to go inside. In my spare time (what little there is) I paint, model, write, create mods and custom content for The Sims 3, and play all kinds of games on my PC, Wii, and PS3.

Blender’s Cycles Render Engine Pt 1

Recently, I had the opportunity to sit down and play with Blender 2.62, and more specifically the Cycles render engine.  It is still in development and has a ways to go, but I think it’s pretty cool.  I know I’ve … Continue reading

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Modeling a human head in 3ds Max: Part 5

Part 4 Recently, I was looking around at tutorials just to see what was out there and I ran across this method in a Maya tutorial. This was new to me so I wanted to give it a try and … Continue reading

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Modeling a human head in 3ds Max: Part 4

Part 3 Alright, previously I showed you that there are at least two ways to start this project along with some pictures. However, if you are fairly new to Max, then you probably have no idea how to actually shape … Continue reading

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How To: Install and Configure FileZilla

Overview The ResPower Super/Farm™ proudly supports the use of free, legal software, including FileZilla, to access its service.  This tutorial discusses how to install FileZilla, and to configure it for use with the ResPower Super/Farm. Before we get started, there … Continue reading

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Modeling a human head in 3ds Max: Part 3

Part 2 At long last, it’s time to start modeling. There are as many ways to model as there are modelers. You’ll need to practice and try different techniques until you find the one that works for you. Most tutorials … Continue reading

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Modeling a human head in 3ds Max: Part 2

Part 1 Last time, I meant to note that there is no one right way to model anything, much less a human head. The steps I am showing in these posts are merely the way that seems to work for … Continue reading

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Modeling a human head in 3ds Max: Part 1

Before we begin, let me just say that organic modeling is not my area. I modeled only what I had to in school when it came to humanoid figures. Only one of those was actually animated. That said, I thought … Continue reading

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Texture Baking in V-Ray 2.0

For the purposes of this post, I used Max 2012. What is texture baking? It’s the process of taking the image of an object in a scene and applying that image as a single map to the object.  It includes … Continue reading

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V-Ray 2.0 Render Options

In 3ds Max, once you’ve set your renderer to V-Ray (Rendering Menu > Common Tab > Assign Renderer) the tabs at the top of the render setup window will change. The second tab is V-Ray.  That tab has several roll-outs. … Continue reading

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V-Ray Displacement Maps

Bump Maps vs. Displacement Maps A bump map basically just changes the surface normal of your object which gives the illusion of detail.  A displacement map actually changes the surface of your object.  Shadows and outlines will be affected by … Continue reading

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