
My current WIP - "Heelflip varial crooked grind" - I forgot to turn on motion blur for this
render, so the sparks are a little sharper than I wanted. The camera angle is a little different
in this version from the previous version, too - the ground is visible now.
Render time: 36.5 GHz*Hrs
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An older version, with motion blur turned on, but no trees. The weird "panel" looking thing on
the left is a lense flare. Got rid of that because it looked like a wall in the background or
something.
Render time: 38.45 GHz*Hrs
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