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ResPower Super/Farm™

Command Reference: Super/UV Plug-in

ResPower Super/UV adds the following eight commands to Lightwave Modeler:

  1. SUVPolySnap
    This tool is really the workhorse of ResPower Super/UV. Its job is to take two or more adjoining polygons and snap them to each other along their shared edge.
  2. SUVPolyMove
    Want to move a polygon in UV-space? Without SUVPolyMove, you've got to unweld the points, and move the points in UV space. Then you have to re-weld your points so that your mesh isn't nasty. But, oh wait! When you re-weld your points, your UV map is trashed. SUVPolyMove cures this little dilemna, making it possible for you to simply drag your polygon around in UV space.
  3. SUVPolyScale
    Just as its name implies, now you can change the scale of a polygon in UV-space. Give it less texture real-estate if it's not important. Give it more if it is. It's up to you.
  4. SUVPolyRotate
    Not all of us are blessed with the talent to visualize our textures on their side. Now we can rotate our UV map so we don't have to. New in version 2004.01.26.6 [Beta 1.1]: Ctrl key makes SUVPolyRotate snap to 5 degree increments
  5. SUVPolyStretch
    Just as its name implies, now you can stretch selected polygons in UV-space distorting their original scale.
  6. SUVMapExport
    This feature converts UV to *.emf or Enhanced Metafile Format for use with 2D software such as CorelDraw or Adobe Illustrator.
  7. SUVMapFit
    This feature allows you to scale selected polygons to fit UV space while maintaining their original aspect ratio.
  8. SUVFitStretch
    Just as its name implies, now you can stretch selected polygons to fit the UV space distorting their original scale.

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