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How To: Render .lws Files on the ResPower Super/Farm
Overview
The ResPower Super/Farm™ Render Farm proudly supports LightWave
rendering. New! Our support has been extended to FPrime rendering
via Worley's fantastic (if unofficial) utility, WSN.
This tutorial discusses how to use the ResPower Super/Farm™ for
rendering .lws files created using LightWave 6.5b through 9.2.
To find out if the ResPower Super/Farm™ supports a specific version of
LightWave, simply upload your .lws file and go to the Render Wizard.
If the version you want to use shows up in the list of render engines on
the Render Wizard, ResPower currently supports it.
You can obtain a printer-friendly version of this page by clicking here.
There are a few basic steps to take, which will be discussed in detail
below:
- Prepare your content directory
- Upload your content
- Submit your job for rendering
- Monitor your job's progress
- Download the frames
- Pay
First Time Users
First time users can try out the Super/Farm with zero cost.
This will help you to get a better feel for
what the costs are and to get through the learning curve.
To take advantage of this, please follow this tutorial to submit
10 frames from a scene that is indicative of the work that you
do.
When selecting your 10 frames, be sure to space them evenly
throughout your scene. For example, if you expect to render
a 1000 frame animation, submit every 100th frame using the "Frame
Step" option on the Render Wizard. You would then multiply
the Credits used by 100 to get the closest approximation to final
render cost for that scene.
When submitting your job, please be sure to use the "Metered"
billing model. The metered service allows you to run a job to
completion, see the total cost, and then choose the "Pay For Output"
action on the job status page. To run a test job, all you need to
do is run the job with the metered service, and simply skip the
last step of purchasing the finished output. This allows you to see
the total cost for the job without downloading the finished frames
and without actually paying for them. If during the course of running
your job the cost becomes too high, simply abort the job on the Job
Status page and re-configure your scene to take an amount of time
that will meet your budget.
If you expect to use the Super/Farm to perform still
frame work, please submit a single frame with 1/2 of the
target width and height, using the Split Frame rendering
mode. You would then multiply by 4 to get a close approximation
to final render cost.
Prepare Your Content Directory
Standard LightWave Content Directory -
Your scene must reside inside of a standard LightWave content directory.
All textures, .lwo's, etc., must be inside of
this same directory, or in subdirectories of it. The standard layout of a
LightWave content directory looks like this:
.../ content-folder-root
/ images
texture001.jpg
texture002.jpg
...
texture00n.jpg
/ objects
object001.lwo
object002.lwo
...
object00n.lwo
/ scenes
scene001.lwo
scene002.lwo
...
scene00n.lwo
Furthermore, they must be added to the scene while LightWave has been
configured to use that content directory via the "Edit -> Set Content
Directory... *F12" option.
If they were added prior to this, they may be mislinked,
leading to failure at render time.
Configure Camera and Render Settings -
Take special care to set antialiasing, the "ray recursion limit", and
Global Illumination parameters in a manner that will yield quality and
render times you can live with.
Missing resources -
If you have any missing resources, the scene will fail to render.
This includes textures, plug-ins, etc. If you cannot remove
references to resources that are not in use, be sure to upload
them to the farm. For plug-ins, you will need to contact support
staff to have them installed. If you do not have a texture and
you know that it is not necessary to render the scene, create a blank
texture with the same name.
Mislinked textures -
If you have any mislinked textures, the scene may fail to render.
A mislinked texture is one that is linked in using a hard coded path,
even though it is in your project directory. This is typically
caused by a texture that was linked in while LightWave did not have its
content directory set properly.
Special characters in filenames -
Any .lws,.lwo or texture file that uses a special character in a file
name will fail to work properly on the Super/Farm™. The following
characters are the only supported characters for filenames:
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_-.
For example, a file named ¾view.jpg will not work.
Save your scene and all modified objects -
This probably seems obvious, but you must save the changes to your
scene file prior to uploading it for the render to reflect your design.
We recommend always appending a version number, and increasing that
number with each save, e.g., MySceneV01.lws, MySceneV02.lws, etc.
Upload Your Content

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The server name is www.respower.com, and
the user name/password is the same as for the web site.
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FileZilla - to upload content, simply drag from the
file list on the left into the "source" folder on the right.
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Create a ResPower User Name -
You must have an account with the ResPower Super/Farm before you can
upload any content. Sign up
here.
Open your FTP client -
Although ResPower is officially FTP-client and platform neutral, we will
focus on using FileZilla in this HOWTO. FileZilla is free, fast, and
reliable - all Good Things. If you are using another FTP client,
the concepts are the same, but the screens will look different. Here
is an incomplete list of available FTP clients:
Please note that while using Internet Explorer as an FTP client is possible, it is not recommended.
Many users experience unreliable connections and inexplicable behavior when using IE. Because of
this, ResPower cannot provide technical assistance under these circumstances. If you have problems
connecting with IE, please use one of the fine FTP clients listed above.
Connect via FTP -
The user name and password are the same as the one you use to log in
to the web site. The server name is www.respower.com. The site
profile looks like the one shown in the diagram; you can download
a FileZilla profile
here and import
it by selecting File->Import from the site manager menu.
To connect, select the ResPower connection and click the "Connect"
button.
Upload your content -
This is simply a matter of finding your content directory in the
"local" file system - the one on your computer - and dragging it
over to the "remote" file system, the one at ResPower. Be sure to
place all of your content inside the source folder at ResPower.
Advanced users will want to create separate folders for each project,
e.g., /source/project1, /source/project2, etc. If you do this, be sure
to make a note of which subfolder you placed your content in for
a particular project - this will be the content directory when
you get to the Render Wizard™.
Submit your job for rendering
Render Wizard™ -
Log in to the ResPower web site using the Login panel at the top left
of the page here. From there,
choose the "Render Wizard" link.
Fill in the first screen -
Provide a description - the value you use here is irrelevant as far
as the farm is concerned. Its purpose is to help you to remember
which job is which, rather than forcing you to memorize job numbers
as they are assigned by the Super/Farm™.
Select your .lws file for the "Scene File" field; the "Content
Directory" is the "Project Directory" you uploaded previously.
| Mac users note: the Super/Farm depends on your scene file having
a .lws extension when it builds its list of scenes |
For Frame Range, input the start and
end frames, along with any Frame Step you might like to use.
For example, if you put 20 under "Start Frame," 100 under "End Frame,"
and
10 under "Frame Step," the Super/Farm will render every 10th frame from
20 through 100. If you need to render an odd selection of frames, you
can leave the Start/End/Step Frame field blank and provide an extended
selection on the second screen of the Render Wizard. Finally, select
your Payment Method and click the "Update" button.
Fill in the Second Screen -
Select the appropriate render engine under "Select Render Engine." This
is extremely important - if you attempt to render a LightWave 8.x scene
under LightWave 6.x, it will obviously not work.
Frame Ranges
You can edit the list of frames that will be rendered essentially
indefinitely. You can add new sequences using the "Add Frame Range"
section, add a single frame using the "Add Single Frame" section, and
a list of frames using the "Add Frame List" section. Each section has
its own "Add" button that you must use for the Render Wizard to recognize
the request. If you accidentally add frames that you do not want to
render, you can select them in the "Current Frame Ranges" list, then
click "Remove Selected" to remove them from the list. The contents of
this list indicate which frames the Super/Farm™ will render.
Image Settings -
You may select the camera name that you would like to render here.
If you do not, then the most recently selected view will be used. If
you decide to specify the camera here, please remember that the camera
name is exceedingly sensitive to case and spaces - ResPower recommends
copying and pasting the camera name directly from the scene rather than
typing it in. If you decide to input the Image Height and Image Width,
remember that those values are in pixels. They are not required unless
you are doing a Split-Frame™ render.
Pixel Aspect Ratio is NOT The Same As Image Aspect Ratio! -
A common mistake is inputting the image aspect ratio in the pixel aspect
ratio field. These values are not the same thing! Image Aspect
Ratio describes the width of the image relative to its height.
Pixel Aspect Ratio describes the width of each pixel relative to
its height. For example, a 640x480 image designed for computer screens
will have an Image Aspect Ratio of 1.3333, but a Pixel Aspect Ratio of
1.0. If you input 1.333 for the Pixel Aspect ratio, your picture will
come out heavily distorted.
Split-Frame Rendering -
Basically, this takes a single frame and divides it into a grid. Each
cell in the grid, or Bucket, is then sent to a separate computer
where it is rendered.
This is not supported for animations; use it only to render out
stills.
At this time, automated re-assembly of the final image is in Beta.
In the event it does not work properly, you will need to stitch the
frame back together using photo-editing software like Photoshop.
To specify the way in which the scene is split, please set the
"Rows" and "Columns" values to the number of rows and columns that
the farm should split the render into.
You should set the pixel overlap to its maximum value in order to
avoid the possibility of any artifacts around the edge of each bucket.
The start/end row and column fields are advanced settings that
should normally be left blank.
These values will reduce the number of buckets rendered to the rectangle
that includes only the rows and columns you specify.
For example, if you specify a 5x5 split, and set both the start and end
column to 2, then the center column of buckets will be rendered.
ResPower recommends using a 1x25 or 1x30 split when performing
LightWave Split-Frame renders.
This provides a reasonable trade-off between the overhead of splitting
the job up and the acceleration provided by distributing the render.
The use of multiple columns in LightWave Split-Frame renders has resulted
in polygons failing to appear in the output render; please do not
specify more than one column for LightWave renders.
Hang Detection -
You can typically ignore this section, unless technical support
staff tells you otherwise.
Monitor your job's progress
Once your job has been submitted, you can monitor its progress and
perform special actions using the Jobs page.
To open the jobs page, click the "Jobs" link at the top of any
Super/Farm page.
Each row contains a job that you have submitted.
Jobs include rendering submissions, frames, and certain other commands,
notably: unpack, rar, and zip.
The table has several columns:
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Job #
This is a unique number identifying
your job. These numbers increase sequentially - at the time of
this writing, there were 9,438,784 jobs.
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User
This should reflect your user name.
If you have turned on "Show Other Users", this column and the
"Description" column will be merged for jobs belonging to other
users and will contain the phrase "Other User"
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Description
This is the description that
you provided on the Render Wizard, or one generated during the
submission of other types of commands.
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Status
This set of columns tells you
the current state of your job. If the job is a render, it
will be divided further into the columns listed below. Each
column will contain a number indicating the number of
sub-jobs (frames, buckets, etc) that are currently in that
particular state. For example, if you submit a render with
1000 frames, the "waiting" column will have 1000 in it until
computers start running those frames.
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waiting
Jobs in this column are waiting for computers to process them.
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running
Jobs in this column are being processed by computers.
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aborted
Jobs in this column are aborted.
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dead
Jobs in this column have failed multiple
times, and the Super/Farm has decided not to try any
further.
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complete
Jobs in this column have finished running.
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total
This is the total number of sub-jobs.
You can drill down to see details on your job by clicking
the number of sub-jobs in a particular column. For example,
if you have submitted a 1000 frame job, and 5 frames have died,
you can click on the "5" in the "dead" column to get a list
of the dead frames.
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Credits
This is the running total of Credits used by your job (and its subjobs).
The number credits used to render a job is calculated using a formula
available on the "Purchase Discounted Credits" page.
It is important to note that this number can increase fairly rapidly,
and can decrease as well.
At the time of this writing, the ResPower Super/Farm is
3.3 THz in size.
This means that it can, in theory, go through 3,300 Credits
every hour.
The actual rate of increase is related to the number and speed of
the computers working on your job, and the type of render engine
you are using.
For example, a 10 frame animation using the most expensive render
engines (mental ray, Brazil r/s, or finalRender) cannot increase at a rate
in excess of 60 Credits every hour, because the Super/Farm
currently consists of nodes less than or equal to 6 GHz in speed
and the Render Engine Factor for these is 1.00.
Similarly, a 10 frame animation using the least expensive render
engines (Lightwave or Vue) cannot increase at a rate in excess
of 30 Credits every hour because the Render Engine Factor for
these is 0.50.
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Actions
This column contains a "Go" button and a drop-down list
of commands you can perform on a job.
Certain commands only show up in certain situations.
For example, if your job has no waiting or running sub-jobs, the
"abort" command does not appear.
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View Log
Brings you to the job's log page. If the job has
sub-jobs (e.g., frames or buckets), you can get to
their logs using the table at the bottom of
the log page.
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What's Wrong
Generates a customized report to explain
why your frames have died. Many error
messages have links explaining how to
work around them.
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Restart Frames [Aborted/Dead]
This command takes all frames in the Aborted
or Dead columns and moves them back to the
waiting column.
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Abort
This command aborts all sub-jobs, or if the
job itself is processing, aborts the job.
The farm charges you through the time when
you abort.
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Zip Output
Causes a job to be submitted to the farm,
which generates a series of .zip archives of the
output folder. Each archive contains
20 frames, so if your FTP client stalls or you
lose your connection, you do not have to
start at the beginnging.
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Rar Output
Causes a job to be submitted to the farm,
which generates a series of .rar archives
of the output folder. Each archive contains
20 frames, so if your FTP client stalls or you
lose your connection, you do not have to
start at the beginning. Furthermore,
Rar gives higher compression ratios than
.zip.
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Make AVI
New! Causes a job to be submitted to the farm,
which generates a .avi file from the
.bmp's in the output folder. The .avi is
compressed using the XviD
codec for high-quality, deep compression.
This option currently only works with .bmps. Note: you can download
a pre-compiled copy of the XviD codec for Windows
and/or MacOS here.
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Submit Copy
Submits a copy of the job. Please note that
if the job has sub-jobs, they will be copied
as well.
Pay
Please note: if you are using the Metered Service billing option, you must pay
for your job prior to downloading it.
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Metered Service - On the Jobs page, choose "Pay for Output" from the Actions
column, and click Go. Once you have paid for your job, permission to download the
results will be granted.
Download the frames
Use your FTP client to retrieve the frames. They will be
in the /renders/<job-number> folder, and named
"frame_<number>.<ext>" You can compress your files
prior to downloading using the "Zip Output" or "RAR Output" commands;
ResPower recommends using the "RAR Output" option, since it will
create a multi-part archive, with each part set to 25 MB.
Known Issues [FPRIME]
Lack of Progress Information
Versions Affected:
[ All ]
FPrime support at ResPower depends on Worley's WSN module,
which doesn't provide much progress information once a
render starts. As a result, there isn't much progress
information for our software to collect and share with you.
We've sent an email to Worley asking for this feature, but
since WSN isn't officially supported by Worley, we don't
expect an upgrade to contain this any time soon.
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Known Issues
Output folder does not appear on FTP site
Output folder does not contain all frames on FTP site
There are two possible causes for this:
The job does not have any complete frames/buckets. If frames
are not complete, there is nothing for the Super/Farm to place into the
Output Folder. The Output Folder is only created once at least one
frame is complete.
Your FTP client is caching the directory
listing.
Many
FTP clients try to save time by storing a local copy, or cache,
of each FTP server's directory listings. Because the ResPower
Super/Farm is constantly placing files into your FTP directory,
this cache can very quickly become out-of-date, which will make your
client show you listings that are inaccurate. To solve this, use your
client's "Refresh" option to re-download the directory listing. For
FileZilla, the hotkey for Refresh is F5.
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Cannot delete or overwrite files on FTP
"Permission denied" errors uploading to FTP
You are not allowed to delete files from your /renders folder; these
are automatically cleared out by our automated diskspace recovery tools.
If you are trying to delete files or folders from your /source folder,
or are attempting to upload into a subfolder of your /source folder,
there are several likely culprits:
The server thinks they aren't your files.
When you unzip
files, they show up on the server as belonging to a different user
from you. To fix this, use the "Take Access" link available on
the web site once you have logged in
Your FTP client is not descending into the directory.
One of the reasons ResPower recommends FileZilla is that it will
descend into directories to delete them.
Your FTP client is not deleting hidden files. One of the
downsides of FileZilla is that it does not list hidden files by
default, and so even if it descends into a directory, it could
miss those files, preventing FileZilla from deleting the directory
itself. To fix this, we recommend changing two settings. First,
choose Edit->Settings from the menu.
Then select Connection-> Directory Cache in the tree on
the left. Make sure that "Don't Use Cache" is checked.
Select Interface Settings->Remote File List from the tree
on the left. Make sure that Always show hidden files is
checked. Once you have made these configuration changes, and used
the "Take Access" button, you should be able to delete files in
your /source/ directory at will.
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Render Wizard Doesn't List Scene File From Macintosh
Versions Affected:
[ All ]
This is most likely because your scene file has no
extension.
For example, it might be named "myscene" rather than
"myscene.lws".
The Macintosh is peculiar in the computing world in that
it stores metadata in the file system to determine the type
of the file rather than relying on the file's extension.
The Render Wizard™ scans your source/ folder to find
files that end in the .lws extension that LightWave uses on
other platforms.
Please rename your scene file to have a .lws extension and
refresh the Render Wizard.
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Split-Frame Rendering With More Than One Column Yields Missing Textures/Polygons
Versions Affected:
[ Unknown - Probably All ]
When you use split-frame rendering with a Lightwave scene,
you change the "Rows" and "Columns" values in the split-frame
rendering section of the Render Wizard. We have seen situations
where changing the "Columns" value causes Lightwave to silently
fail to apply texture maps to polygons that span the column
boundary, or to simply drop the polygons altogether.
The workaround is simple enough - do not change the Columns
value; instead, increase the number of Rows.
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Quicktime Textures Fail to Render on Super/Farm™
Please do not expect QuickTime textures to render properly with
LightWave on the Super/Farm™. You need to cnvert them to
image sequences or AVI's (we recommend DiVX-encoded AVI's for
tight compression.
If you have already rendered out a sequence and your QuickTime
textures did not show up, you do not have to re-render
the entire sequence.
You can set all objects other than those with the QuickTime
texture to be "Unseen by Camera," render the sequence using
image sequences or AVI's, and then composite the animated textures
in place.
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FBM HyperTexture breaks on Super/Farm™
Versions Affected:
[ 7.5 ]
[ 7.5b ]
[ 7.5c ]

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These settings cause Lightwave to randomly leave the FBM texture
off of the hypervoxel. (Lightwave 7.5c)
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These are the recommended workaround settings for the ResPower
Super/Farm™(Lightwave 7.5c)
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Lightwave appears to have a bug in the interaction between its
FBM procedural texture and hypervoxels.
The symptoms of this bug are that Lightwave will randomly fail to
apply the texture, yielding Hypervoxels with a "flickering" texture.
One frame will have the texture applied; the next will not.
Re-rendering an affected frame will often fix that frame.
When "bad" FBM settings are specified, the failure rate is as
high as 50%.
ResPower has investigated this bug and determined that having a
value of "4" in the frequencies field causes this problem.
The default value of "3" appears to work.
In addition, it may be necessary to set the "Texture
Amplitude" field above "100%" in order to trigger this bug.
The workaround is to keep the FBM Frequencies set to 3, the
amplitude at or below 100%, and then use the texture scale
settings to compensate.
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Simbiont 2.52 Stores Fully-Qualified File Names
Versions Affected:
[ 7.5c ]
This means that your darktree shader files cannot be found
by the ResPower Super/Farm™ unless you mimic our file system.
Please see the
Simbiont Support Page for details
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Baking Plug-in causes dead frames
The LW_Baker plug-in that comes with Lightwave does not
support running in the Lightwave Screamernet module, lwsn.exe.
As a result, any scene that references LW_Baker will generate
an error message in its output.
If our farm detects any error messages, it treats the frame as
failed and does not charge your account.
If you have any LW_Baker plug-in references in your scene,
please remove them before uploading to the ResPower Super/Farm™.
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Particle FX Plug-In Requires .pfx File
The reason this is necessary is that without the .pfx files in
place, some customers were seeing their particles jitter around
as different computers did the particle-position calculations at
render time.
To create a .pfx file for use with the ResPower Super/Farm™:
- For each FX Emitter reference in the scene,
- Pull up the FX_Emitter panel
- Go to the "File" tab
- Click on "Save Motion"
- You should upload your .pfx file to the root of your
content directory.
[This isn't strictly necessary, but placing them here
will save a little bit of render time at the very
beginning of your project. It will not
affect the speed of each frame - just the amount of
time to distribute your render.]
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Macintosh .PCT files "ignored" when used as textures
.PCT formatted textures generated on a Macintosh are not applied
during render.
Our only assumption is that this is a bug in Ligthwave dealing
with byte ordering.
ResPower recommends that you use more widely used formats like
JPEG, TGA, or TIFF.
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Macintosh .PCT files unsupported for RGB/Alpha output
.PCT formatted output is unsupported on the ResPower Super/Farm™.
ResPower recommends that you use more widely used formats, e.g.:
JPEG, TGA, or TIFF.
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Layered Procedural Textures Randomly Fail to Apply
Versions Affected:
[ 7.5x ]
[ 8.x ]
Lightwave randomly fails to apply layered procedurals.
There is no indication in the screamernet text output that a problem
has occurred, and screamernet indicates that everything behaved
normally, so this is *not* a problem that ResPower can automatically
detect.
This is a bug in Lightwave.
ResPower has made contact with Newtek to attempt
to get this fixed, but has not received a resolution yet.
ResPower recommends that you bake your procedurals into images in
order to avoid experiencing this bug.
It would appear that this issue has been resolved in Lightwave 8.0.
If you haven't upgraded yet, this alone is worth it!
UPDATE: Either it isn't resolved, or 8.5 has re-introduced the bug.
Update: We recently found this tidbit on Google. Somebody by
the name of "arsad" posted this list of affected procedurals. Part of
his message indicated that you should not mix LightWave version numbers.
We have not verified this list's accuracy at all:
- (LW8 VS LW8.01) STclouds
- (LW7.5c VS LW8) STclouds, Coriolis, Cyclone, Dented, FBMNoise,
HybridMultifractal, Multifractal, Puffyclouds, RidgedMultiFractal, Turbnoise
- (MAC VS PC & AMD) Coriolis, Cyclone, Dented, FBMNoise, HybridMultifractal,
Multifractal, Puffyclouds, RidgedMultiFractal, Turbnoise
- (LW8 VS LW7.5b) STclouds
- (LW7.5 VS LW7.5c) HybridMultiFractal
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Error reading scene - could not open file
The most likely cause of this error is that your scene's file name
has characters that are not legal for the Windows-based render
nodes that ResPower uses. For example, if you uploaded your
scene as "/source/Y:/user/source/scenes/scene.lws" then that file
is named "Y:\source\Y:\user\source\scenes\scene.lws". The second
"Y:\" in the file name will confuse Windows.
The second most likely cause of this error is that your scene's file
name has characters that are not legal for our Linux-based file
servers.
All in all, it is best to stick with non-accented letters, digits,
the underscore character, and "." in your file and folder names.
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Error reading scene - no output files listed

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These settings tell Lightwave to save both the RGB and Alpha
channels.
(Lightwave 7.5c)
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This error occurs because your scene does not have any output
file specified. Please specify an output file (still sequences only,
not .avi, .mov, or other single-animated-file formats), re-upload your
.LWS and try again.
When you render a Lightwave scene, you must specify an output file
or else Lightwave will happily render and throw the results away
upon completion. Obviously that is not something you want to have
happen when you are paying for the render time, so our farm checks
to make sure that you have an output file specified when you render.
If no output files are specified, our farm will fail to
distribute your render to any render nodes, and your entire
scene will show up on the "Jobs" page as dead. If you then
look at the log for your scene by selecting "View Log" and "Go" on
the Jobs page, you will see logs similar to this:
| i |
0 |
2 |
NODE186 |
2004-01-12 03:54:05
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Processing task (2004.1.7.172) |
| i |
0 |
8 |
NODE186 |
2004-01-12 03:54:06
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Found 1 scene(s) in task to render. |
| e |
0 |
2 |
NODE186 |
2004-01-12 03:54:06
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Task processing failed:
Error reading scene - no output files
listed[0x80020009][Task Processor]
(std exception:_STL::runtime_error)
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Unless you specify it in Lightwave, the farm has no way of knowing
what output file type you would like to have. So, you must be sure
to configure some output files. In Layout, select "Rendering", then
"Render Options..." from the menu. Select the "Output Files" and
make certain that at least one of "Save RGB" or "Save Alpha" are
turned on. Any values specified under "Save Animation" will be
ignored, because render farms can only render to a sequence of
still images.
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Error: Object loading failed.
The typical cause of this error is that your .lwo file was
corrupted in transit. For example, if you used ASCII FTP mode,
this could cause the .lwo to be unreadable on this side. Another
possible cause would be that the transfer failed mid-stream and the
entire .lwo is not here. Please look at the logs as described above
to determine which .lwo was affected.
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LightWave produces garbage output with Split/Frame.
LW_TGA32(.tga) Produces Garbage
The most common cause of this issue is the type of output file set in the
LightWave scene file. Because the farm does some automatic post-process cropping
for all Split/Frame jobs, if LightWave produces a file that the cropping software
doesn't recognize, garbage is the result. The recommended workaround is to always
output to LW_bmp24 file format. This is a lossless, standardized format that should
work in every situation. For customers who require transparency, you will need to
enable "save alpha" in LightWave's render options, and also save it in LW_bmp24 format.
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