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ResPower Education Center: 3ds Max, Part I - Rendering a Simple SceneOverviewResPower seeks to be an active member of the community of artists and programmers that develops and uses 3d software. To this end, we have decided to start a sort of journal through the process of learning each 3d application. These journals are intended to be a complete step-by-step record of the learning process for a person with no prior experience in the 3d computer graphics world. Each journal will build on the knowledge and experience gained in the previous journals, and will thus increase in complexity as time passes. This first journal will take you through the process of opening 3ds Max, and modeling and rendering a very simple scene. A Simple Scene
Your box may not look exactly like mine. The size will almost definitely be different, and the color may as well. 3ds Max automatically assigns a base color to all primitives you add into a scene so that they can be easily identified. This color can be changed at any time, so let's do that and make another small improvemt. OrganizationWith just one simple object in your scene, keeping track of what's what is no issue. But as your scene grows in complexity it becomes of vital importance to be able to look at a list of names and be able to tell which name corresponds to which object. 3ds Max assigns names automatically to all objects, but they are generic and rarely of much use. We will now change the name and color of the box we just created.
Render
ConclusionThis has been an admittedly simple introduction to 3ds Max. There is nothing in this journal entry that your average individual could not figure out with a few minutes of experimentation with 3ds Max, but this provides a base on which to build with future entries. Thanks for reading, and check back for new entries very soon. |
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