- Install Super/UV Into Lightwave Modeler 7.5c
- Extract the .p file.
- Install it into Modeler like you would any other .p file.
- Assign Buttons to Super/UV Commands
- Assign buttons or keystrokes as you would with any Lightwave Plug-in to the following eight commands that ResPower Super/UV adds to Lightwave Modeler:
- SUVPolySnap
- SUVPolyMove
- SUVPolyScale
- SUVPolyRotate
- SUVPolyStretch
- SUVMapExport
- SUVMapFit
- SUVFitStretch
- SUVAbout
Example Procedure For Assigning Buttons
- Select Interface->Edit Menu Layout from the Lightwave Modeler menu.

- In the “Configure Menus” dialog, expand “Additional” and scroll down until you see the Super/UV commands. They all start with “SUV”, and the list is alphabetized. It is normal for them to be greyed out.

- On the right-hand side, expand Main Menu, and Select “Map”. Click on the “New Group” button in the set of commands along the right-hand side of the dialog. Select the “New Group” that this creates inside of “Map” and click “Rename”. Rename the group to Super/UV.

- Select the “Super/UV” group in the right-hand column and the first Super/UV command in the left hand column. Click “Add”. This will add SUVMapExport to the “Super/UV” group on the Map tab.

- For each remaining Super/UV command, repeat the previous step.

- Click done, and marvel at your new-fangled Super/UV menu.

- Assign buttons or keystrokes as you would with any Lightwave Plug-in to the following eight commands that ResPower Super/UV adds to Lightwave Modeler:
Super/Farm™ Log In
Search
-
Recent Posts
- Medieval Shield with Family Crest in V-Ray Materials for Max Part 3
- Medieval Shield with Family Crest in V-Ray Materials for Max Part 2
- Medieval Shield with Family Crest in V-Ray Materials for Max Part 1
- Blender’s Cycles Render Engine Pt 1
- Tutorial: Assemble Image Sequences Into an AVI using VirtualDub
Recent Comments
Archives
Categories
Meta