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	<title>Comments for Respower</title>
	<atom:link href="http://www.respower.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.respower.com/blog</link>
	<description>Rendering more, for less!</description>
	<lastBuildDate>Fri, 11 May 2012 13:19:55 -0500</lastBuildDate>
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		<title>Comment on Respower Super/Farm &#8211; Pricing by joshex</title>
		<link>http://www.respower.com/blog/?page_id=659#comment-94</link>
		<dc:creator>joshex</dc:creator>
		<pubDate>Fri, 11 May 2012 13:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=659#comment-94</guid>
		<description>ummm, nope it was my stupidity, anyone else who enconters this should activate thier subscription by clicking the activation link and then the second link on the next page

it works wonderfully now.</description>
		<content:encoded><![CDATA[<p>ummm, nope it was my stupidity, anyone else who enconters this should activate thier subscription by clicking the activation link and then the second link on the next page</p>
<p>it works wonderfully now.</p>
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		<title>Comment on Respower Super/Farm &#8211; Pricing by joshex</title>
		<link>http://www.respower.com/blog/?page_id=659#comment-93</link>
		<dc:creator>joshex</dc:creator>
		<pubDate>Fri, 11 May 2012 11:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=659#comment-93</guid>
		<description>Super/Blender™ Subscription Service

I&#039;m using 2.49b of blender, I tried rendering here with this super blender 7 day service for $20

respower said it was invalid. 

this is starting to make me angry. as nothing would work except metered, and that is costing a fortune... I can&#039;t afford this.</description>
		<content:encoded><![CDATA[<p>Super/Blender™ Subscription Service</p>
<p>I&#8217;m using 2.49b of blender, I tried rendering here with this super blender 7 day service for $20</p>
<p>respower said it was invalid. </p>
<p>this is starting to make me angry. as nothing would work except metered, and that is costing a fortune&#8230; I can&#8217;t afford this.</p>
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		<title>Comment on How To: Render .max Files on the ResPower Super/Farm™ by earlye</title>
		<link>http://www.respower.com/blog/?page_id=9#comment-90</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Tue, 13 Mar 2012 14:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=9#comment-90</guid>
		<description>Hi Juan,

This should be possible, although I&#039;m not certain that these settings are carried in the .max file.  Please contact support@respower.com to take advantage of our 10 frame test (we&#039;ll typically do a few iterations of this test if there are any issues, like one of those settings not taking effect.)  If they are not carried in the .max file, there may be command line options you can apply from the Render Wizard, or we may need to throw together a patch of our software to reconfigure 3dsmax on-the-fly.</description>
		<content:encoded><![CDATA[<p>Hi Juan,</p>
<p>This should be possible, although I&#8217;m not certain that these settings are carried in the .max file.  Please contact <a href="mailto:support@respower.com">support@respower.com</a> to take advantage of our 10 frame test (we&#8217;ll typically do a few iterations of this test if there are any issues, like one of those settings not taking effect.)  If they are not carried in the .max file, there may be command line options you can apply from the Render Wizard, or we may need to throw together a patch of our software to reconfigure 3dsmax on-the-fly.</p>
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	<item>
		<title>Comment on How To: Render .max Files on the ResPower Super/Farm™ by Juan</title>
		<link>http://www.respower.com/blog/?page_id=9#comment-89</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 13 Mar 2012 10:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=9#comment-89</guid>
		<description>Hello!
I wonder how to setup a specific render on your servers.
I need to render tons of objects against a background (TGA&#039;s with alpha channel) for compositing and i need some max settings in Preferences/Rendering to be set since they arent usually checked. and they are:
Filter Background
Use Environment Alpha

Is this possible??</description>
		<content:encoded><![CDATA[<p>Hello!<br />
I wonder how to setup a specific render on your servers.<br />
I need to render tons of objects against a background (TGA&#8217;s with alpha channel) for compositing and i need some max settings in Preferences/Rendering to be set since they arent usually checked. and they are:<br />
Filter Background<br />
Use Environment Alpha</p>
<p>Is this possible??</p>
]]></content:encoded>
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		<title>Comment on Modeling a human head in 3ds Max:  Part 5 by Modeling a human head in 3ds Max: Part 3 &#124; Respower Blogs</title>
		<link>http://www.respower.com/blog/?p=361#comment-87</link>
		<dc:creator>Modeling a human head in 3ds Max: Part 3 &#124; Respower Blogs</dc:creator>
		<pubDate>Mon, 20 Feb 2012 15:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=361#comment-87</guid>
		<description>[...] Maya         &#8592; Modeling a human head in Maya: Part 2 Modeling a human head in 3ds Max: Part 5 &#8594; [...]</description>
		<content:encoded><![CDATA[<p>[...] Maya         &larr; Modeling a human head in Maya: Part 2 Modeling a human head in 3ds Max: Part 5 &rarr; [...]</p>
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		<title>Comment on Texture Baking in V-Ray 2.0 by gatessk</title>
		<link>http://www.respower.com/blog/?p=117#comment-86</link>
		<dc:creator>gatessk</dc:creator>
		<pubDate>Fri, 23 Dec 2011 22:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=117#comment-86</guid>
		<description>You should be able to go to the material editor, hit the standard button, and choose the newly created baked texture. It should be named Baked_01_Default, or something very similar to that, and have a red indicator beside it on the right. 

Once you&#039;ve done that, you might have to check to make sure the diffuse color is correct. If it isn&#039;t, you can replace it with the diffuse map you originally used by pressing the square to the left of diffuse color; or, if you didn&#039;t use a map, you can simply make sure that the diffuse values of your original texture and your new texture match.</description>
		<content:encoded><![CDATA[<p>You should be able to go to the material editor, hit the standard button, and choose the newly created baked texture. It should be named Baked_01_Default, or something very similar to that, and have a red indicator beside it on the right. </p>
<p>Once you&#8217;ve done that, you might have to check to make sure the diffuse color is correct. If it isn&#8217;t, you can replace it with the diffuse map you originally used by pressing the square to the left of diffuse color; or, if you didn&#8217;t use a map, you can simply make sure that the diffuse values of your original texture and your new texture match.</p>
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	<item>
		<title>Comment on Texture Baking in V-Ray 2.0 by Robert Irving III</title>
		<link>http://www.respower.com/blog/?p=117#comment-85</link>
		<dc:creator>Robert Irving III</dc:creator>
		<pubDate>Tue, 13 Dec 2011 00:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=117#comment-85</guid>
		<description>ok. i think i done everything correctly,
but now, how to render a scene with the baked materials ?
it looks good in the viewport, but
when i turn the light off and render all objects become black in the rendering...</description>
		<content:encoded><![CDATA[<p>ok. i think i done everything correctly,<br />
but now, how to render a scene with the baked materials ?<br />
it looks good in the viewport, but<br />
when i turn the light off and render all objects become black in the rendering&#8230;</p>
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	<item>
		<title>Comment on Modeling a human head in 3ds Max:  Part 2 by Beaver</title>
		<link>http://www.respower.com/blog/?p=209#comment-71</link>
		<dc:creator>Beaver</dc:creator>
		<pubDate>Thu, 04 Aug 2011 15:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=209#comment-71</guid>
		<description>Nicely done.</description>
		<content:encoded><![CDATA[<p>Nicely done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Modeling a Human Head: Blender Part I by Rebecca</title>
		<link>http://www.respower.com/blog/?p=187#comment-55</link>
		<dc:creator>Rebecca</dc:creator>
		<pubDate>Thu, 28 Jul 2011 15:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=187#comment-55</guid>
		<description>That&#039;s a great start.  I think you can just continue to modify that mesh to work in the features rather than starting over.  There is no real rule that you have to use reference images, it just helps to get things like the nose and eyes in the right place.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great start.  I think you can just continue to modify that mesh to work in the features rather than starting over.  There is no real rule that you have to use reference images, it just helps to get things like the nose and eyes in the right place.</p>
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	<item>
		<title>Comment on Modeling a human head in 3ds Max:  Part 1 by Marc Woodward</title>
		<link>http://www.respower.com/blog/?p=166#comment-51</link>
		<dc:creator>Marc Woodward</dc:creator>
		<pubDate>Wed, 27 Jul 2011 02:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=166#comment-51</guid>
		<description>I discovered your homepage by coincidence.
Very interesting posts and well written.
I will put your site on my blogroll.
:-)</description>
		<content:encoded><![CDATA[<p>I discovered your homepage by coincidence.<br />
Very interesting posts and well written.<br />
I will put your site on my blogroll.<br />
 <img src='http://www.respower.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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