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	<title>Comments for ResPower Super/Farm™ Render Farm</title>
	<atom:link href="http://www.respower.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.respower.com/blog</link>
	<description>Rendering more, for less!</description>
	<lastBuildDate>Wed, 03 Apr 2013 13:18:48 -0600</lastBuildDate>
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		<title>Comment on How To: Render .blend Files on the ResPower Super/Farm™ by earlye</title>
		<link>http://www.respower.com/blog/?page_id=193#comment-214</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Wed, 03 Apr 2013 13:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=193#comment-214</guid>
		<description>We have not, yet. I&#039;m not sure precisely when. It looks like we&#039;re a few versions out of date (2.64a is our current latest) - we&#039;ll have to take some time and get the latest installed.</description>
		<content:encoded><![CDATA[<p>We have not, yet. I&#8217;m not sure precisely when. It looks like we&#8217;re a few versions out of date (2.64a is our current latest) &#8211; we&#8217;ll have to take some time and get the latest installed.</p>
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		<title>Comment on Tutorial: Assemble Image Sequences Into an AVI using VirtualDub by earlye</title>
		<link>http://www.respower.com/blog/?p=389#comment-213</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Wed, 03 Apr 2013 13:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=389#comment-213</guid>
		<description>Were your JPEG files named in sequence?  I.e., frame_0001.jpg, frame_0002.jpg?  If not, Virtual Dub wouldn&#039;t consider them linked.</description>
		<content:encoded><![CDATA[<p>Were your JPEG files named in sequence?  I.e., frame_0001.jpg, frame_0002.jpg?  If not, Virtual Dub wouldn&#8217;t consider them linked.</p>
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		<title>Comment on Respower Super/Farm &#8211; Pricing by earlye</title>
		<link>http://www.respower.com/blog/?page_id=659#comment-212</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Wed, 03 Apr 2013 13:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=659#comment-212</guid>
		<description>Sorry - it is no longer available at this time - we were losing money on every subscription.  Blender is still available using metered or any of the other subscription offers.</description>
		<content:encoded><![CDATA[<p>Sorry &#8211; it is no longer available at this time &#8211; we were losing money on every subscription.  Blender is still available using metered or any of the other subscription offers.</p>
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		<title>Comment on Respower Super/Farm &#8211; Pricing by jake</title>
		<link>http://www.respower.com/blog/?page_id=659#comment-211</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Tue, 02 Apr 2013 20:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=659#comment-211</guid>
		<description>does Super/Blender still exist? its mentioned various places on the website but not at the subscription link.</description>
		<content:encoded><![CDATA[<p>does Super/Blender still exist? its mentioned various places on the website but not at the subscription link.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Tutorial: Assemble Image Sequences Into an AVI using VirtualDub by susan</title>
		<link>http://www.respower.com/blog/?p=389#comment-200</link>
		<dc:creator>susan</dc:creator>
		<pubDate>Wed, 20 Mar 2013 16:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=389#comment-200</guid>
		<description>Hello-
I&#039;m still having issues with &quot;linking/adding&quot; all my JPEG files (I can create them as PNG files if that is a better method) into Virtualdub.

- I did &quot;select&quot;: Automatically load linked segments... which it did not do

- Secondly, I have not figured out how to &quot;manually&quot; load all jpeg files (would rather not do it this way, but will if I can&#039;t get them to automatically load).

Thank you!</description>
		<content:encoded><![CDATA[<p>Hello-<br />
I&#8217;m still having issues with &#8220;linking/adding&#8221; all my JPEG files (I can create them as PNG files if that is a better method) into Virtualdub.</p>
<p>- I did &#8220;select&#8221;: Automatically load linked segments&#8230; which it did not do</p>
<p>- Secondly, I have not figured out how to &#8220;manually&#8221; load all jpeg files (would rather not do it this way, but will if I can&#8217;t get them to automatically load).</p>
<p>Thank you!</p>
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	</item>
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		<title>Comment on Tutorial &#8211; Using WinRAR command-line tools by earlye</title>
		<link>http://www.respower.com/blog/?page_id=1067#comment-153</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Thu, 22 Nov 2012 17:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=1067#comment-153</guid>
		<description>This is true.  However, the script we supply has @setlocal before modifying the path, so the change does not affect the user&#039;s environment variables once the script completes.</description>
		<content:encoded><![CDATA[<p>This is true.  However, the script we supply has @setlocal before modifying the path, so the change does not affect the user&#8217;s environment variables once the script completes.</p>
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	<item>
		<title>Comment on Tutorial &#8211; Using WinRAR command-line tools by Matthew</title>
		<link>http://www.respower.com/blog/?page_id=1067#comment-149</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 20 Nov 2012 01:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=1067#comment-149</guid>
		<description>Instead of bloating the path, you could also symlink the .exe files to a common and suitable location already in the path.  If you are still running XP you could physically copy them there, and again  after each update.</description>
		<content:encoded><![CDATA[<p>Instead of bloating the path, you could also symlink the .exe files to a common and suitable location already in the path.  If you are still running XP you could physically copy them there, and again  after each update.</p>
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		<title>Comment on How To: Render .max Files on the ResPower Super/Farm™ by earlye</title>
		<link>http://www.respower.com/blog/?page_id=9#comment-141</link>
		<dc:creator>earlye</dc:creator>
		<pubDate>Thu, 01 Nov 2012 15:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=9#comment-141</guid>
		<description>Hi Juan,

Sorry for not getting back sooner - we&#039;ve been getting drowned in WordPress spam messages.  This should be doable, provided your point cache file is copied to each render node using the Super/Cache™ mechanism.  Please contact support@respower.com to try another 10 frame test to make sure you have the process down.</description>
		<content:encoded><![CDATA[<p>Hi Juan,</p>
<p>Sorry for not getting back sooner &#8211; we&#8217;ve been getting drowned in WordPress spam messages.  This should be doable, provided your point cache file is copied to each render node using the Super/Cache™ mechanism.  Please contact <a href="mailto:support@respower.com">support@respower.com</a> to try another 10 frame test to make sure you have the process down.</p>
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		<title>Comment on How To: Render .max Files on the ResPower Super/Farm™ by Juan Gauthier</title>
		<link>http://www.respower.com/blog/?page_id=9#comment-128</link>
		<dc:creator>Juan Gauthier</dc:creator>
		<pubDate>Fri, 12 Oct 2012 12:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?page_id=9#comment-128</guid>
		<description>Hello!
Does Respower servers support (3dsmax2013 64bit) meshes using Point Cache modifier (modifier loads a separate cache file with specific vertex transform data animation).

Thanx in advance
Juan</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Does Respower servers support (3dsmax2013 64bit) meshes using Point Cache modifier (modifier loads a separate cache file with specific vertex transform data animation).</p>
<p>Thanx in advance<br />
Juan</p>
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		<title>Comment on Modeling a human head in 3ds Max:  Part 1 by 体素世界 &#124; nVoxel World &#187; [译]3d Max 人头建模_Heading Model Part 1</title>
		<link>http://www.respower.com/blog/?p=166#comment-124</link>
		<dc:creator>体素世界 &#124; nVoxel World &#187; [译]3d Max 人头建模_Heading Model Part 1</dc:creator>
		<pubDate>Sat, 15 Sep 2012 12:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.respower.com/blog/?p=166#comment-124</guid>
		<description>[...] 原文地址: http://www.respower.com/blog/?p=166 &#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] 原文地址: <a href="http://www.respower.com/blog/?p=166" rel="nofollow">http://www.respower.com/blog/?p=166</a> &nbsp; [...]</p>
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