Part 3
Alright, previously I showed you that there are at least two ways to start this project along with some pictures. However, if you are fairly new to Max, then you probably have no idea how to actually shape your plane, move vertices and edges, extrude new planes from the first one, cut in segments, and whatever else I may have mentioned.
Extruding Edges
The first method I showed you involves creating a small plane and basically extruding the edges out and connecting them until the face is covered. It sounds more difficult than it is.
Start off by creating a small plane in the front viewport. Set the segments to 1 for both length and width.

Figure 1
Now you want to right-click on your plane. Select convert to > editable poly.

Figure 2
Now, on the right side of the screen you will see a panel that looks similar to Fig. 3. Click on the second icon which is the modify panel.

Figure 3
Under the selection rollout in the modify panel, click the second icon, which is “edge.”

Figure 4
Now make sure you have the move and select tool selected, then select the left edge, as shown in Fig. 5. Hold down the shift key and drag left along the x-axis (if you are still in the front viewport). (Fig. 6) Congratulations, you have successfully extruded one edge of your polygon.

Figure 5

Figure 6
From here, it is a simple matter to continue extruding in whatever direction you need. At some point, however, you will need to begin to shape your object.
Moving Vertices and Edges
Moving vertices and edges around is pretty easy. Basically, you select the vertices or edges you want to move and move them the direction you want them to go.
For example, in the modify panel, select the first icon in the selection rollout to go into vertex selection mode (Fig. 7). Select a couple of vertices that you want to move (Fig. 8.) and use the select and move tool to drag them around (Fig. 9)

Figure 7

Figure 8

Figure 9
You can move vertices on opposite sides of the model by having only those selected, as long as you want to move them the same direction. (Fig. 10) You can also move 2 vertices at once by moving the edge that connects them instead. (Fig. 11)

Figure 10

Figure 11
That example is pretty weird looking at this point, but hopefully the overly-exaggerated example will give you a decent idea of how this works.
To Cut or To Connect?
I mentioned cutting in edges on your model, but I actually use the connect tool more than I do the cut tool. I just have a bad habit of using the word “cut” for both tools. I will try to refrain from mixing them up here, because although they sort of do the same thing, they work in very different ways.
The connect tool is located in the Edit Edges rollout on the modify panel (if you have edge selection turned on) (Fig. 12). To use it, select some edges as in Fig. 13.

Figure 12

Figure 13
Now click on connect. (Fig. 14) The connect tool “connected” the selected edges with a new edge that went right through the middle of the selected edges.

Figure 14
If you click on the settings button next to the connect button (Fig. 15), you get a little pop-up that looks like Fig. 16.

Figure 15

Figure 16
In that box you can choose how many segments you want to add, set pinch, and slide. Pinch affects the spacing between the new segments. Figure 17 shows 2 new segments with pinch set to 95. Slide affects the position, making the segments not centered.

Figure 17
Figure 18 shows 2 new segments with slide set to 50.

Figure 18
Figure 19 shows 2 new segments with pinch and slide left at 0.

Figure 19
I love the connect tool. It’s easy to use and it rarely surprises me. It does have a disadvantage though. If you aren’t being careful with your modeling and have polygons with more than 4 sides, the connect tool will not work.
That brings us to the cut tool. It can be a pain; however, if you have weirdly shaped polygons or you were a naughty modeler and have 5-sided polys (or worse) then the cut tool will work for you, especially if you use it to fix those polygons with too many sides. The one thing you will need to remember is to go back and check your vertices when done or you might end up with multiple vertices in one spot.
The cut tool is located in the Edit Geometry rollout in the modify panel. When the tool is selected and the mouse is over the model, the pointer will change to look like Fig. 20. When the pointer is over a segment that can be cut, the pointer will change to look like Fig. 21. When it is over an existing vertex, it will look like it does in Fig. 22.

Figure 20

Figure 21

Figure 22
To use this tool, click on an edge or a vertex and move the mouse. In Fig. 23, I have clicked on an edge and moved the mouse to the right. I have not yet clicked anywhere else. The white line is showing some of the possible choices. In Fig. 24 I have cut in a line by first clicking on the left edge, then the next segment, then a vertex, then the middle of a polygon, and finally the last vertex. I now have a 3-sided poly mixed in amongst my 4-sided polys.

Figure 23

Figure 24
Weld
Now I need to go back and check on my vertices. I don’t want to have multiple vertices on nearly the same spot because that will be messy and cause all kinds of problems. To do this, I go into vertex selection, then drag a rectangle around the upper right vertex.
Looking over at the Selection rollout in the modify panel I see that Vertex 10 is selected. Apparently I lucked out and matched up the vertices well. I checked the others and they were all matched up well too.
Unfortunately in this case, that’s no good. I wanted to show you a mess up so you can see how to fix it. Therefore, I went back in and messed one of mine up. Fig. 25 shows the messed up version with 3 vertices in practically one spot. Those three are meant to be a single vertex. Don’t worry, it’s an easy fix. Under Edit Vertices in the modify panel, just click on Weld as shown in Fig 26. If it welds the vertices together correctly, then you should show a single vertex number selected.

Figure 25

Figure 26
That’s all for this time. Next time I will show you yet another modeling method that I ran across the other day. I have never seen anyone do it quite this way before so I want to give a try for myself before I subject you to it.
Part 5